Single frames
One-off screens. A short run costs more per screen because the setup is the same either way.
- Designed and built in Studio
- Responsive scaling and states
- 1 revision round
- 7 days of post-delivery fixes
Tell me what your game needs. I turn it into a screen list and a fixed price, in writing.
50% upfront locks your slot. Send your game, references and existing art, and I come back with questions first.
Every screen designed with all its states, then built in Studio with responsive scaling and a named hierarchy.
Final 50% on delivery. You get organized Studio files your developers can wire straight in.
$75 a screen on its own, $60 a screen from five. Fixed scope and price, agreed before anything starts.
One-off screens. A short run costs more per screen because the setup is the same either way.
A connected set, like a shop, inventory and settings, sharing one component system so it stays consistent.
Every screen your game needs, art-directed from scratch on one system your team can extend.
Struck-through prices are the same screen count at the single-frame rate. Complex screens like skill trees, crafting and trading are settled on the screen list before work starts.
“Fast, efficient, and communicated the whole way. Implemented every revision without complaint and checked in after to make sure I was happy.”
Client“Quality work, always on time. Great to work with and amazing at what he does.”
Client“Fast and efficient, with genuinely good quality.”
ClientPer screen. A single screen is $75. From five screens the rate drops to $60 a screen, because the component system is built once and shared. You get a fixed price against your actual screen list before work starts.
Yes, at every tier. Built directly in Studio with responsive scaling, correct anchoring, and a hierarchy your developers can work in. It is part of the price, not an extra.
Usually a few days to 1-3 weeks, depending on the scope of the project and my availability. You get a date in writing before work begins, and updates as it goes.
Yes. I can refine, rebuild, or extend what you already have while keeping it consistent with your game, so there is no need to start from zero.
Your game, the screens you need, and any references you like. Rough is fine. I turn it into a screen list and a quote.