Roblox UI/UX & Motion Designer

Interfacesplayers feel.

600M+
visits contributed
120+
ui screens shipped
6yr
on roblox

I'm Hammody — a Roblox UI/UX & motion designer. I design and animate the shops, quests, menus and systems that make games feel premium — readable, satisfying, and alive from first tap to the last reward.

Shipped in-game UI
Quest system interface designed by Hammody, with daily and weekly categories, locked states and a reward picker
H
Hammody's Roblox avatar
Remote · Worldwide
Available for UI/UX commissions
About
Good game UI is invisible. Great game UI is unforgettable — I design for the second one.

I've spent years inside Roblox Studio obsessing over the exact moment a player opens a shop, reads a quest, or hits “cook.” I design the feel, not just the screens — clear hierarchy, satisfying states, and layouts players understand instantly.

My focus is pure UI/UX: flows, wireframes, pixel-perfect interfaces, interaction states, and the motion that ties them together. Every screen is built to be readable at a glance and to hold up in a live game full of real players.

UX → UI → MotionDesign systemsRetention-focused
Capabilities

The toolkit.

A focused UI/UX skill set built for shipping polished, high-retention Roblox interfaces.

🎛️

UI / UX Design

Player flows, wireframes and pixel-perfect interfaces — shops, quests, inventories, menus and settings, designed for clarity, speed, and feel.

FigmaWireframingUX researchHierarchy
🧩

Design Systems

Reusable component libraries, states and tokens so a whole game stays consistent as it scales.

ComponentsTokensStates

UI Animation

Tweened menus and micro-interactions that make every tap satisfying.

MotionJuice
🧭

Prototyping & Flows

Interactive prototypes that prove a flow before it's ever built.

PrototypesFlows
Featured work

Selected work.

Real interfaces shipped in Roblox games — clear systems, sharp visuals, and states that make sense to players. Scroll →

Shop UI with a Starter Bundle and VIP offer, designed by Hammody
01 — Monetization UI

Shop & Starter Bundle

A high-conversion shop with a bundled starter offer and VIP tier. Strong value framing, a clear price hierarchy, and bold Robux CTAs that guide the eye straight to the buy.

Bundle layoutValue framingRobux CTAsVIP tier
Work with me ↗
Quest system UI with six category tabs, locked quests and a reward picker, designed by Hammody
02 — Systems UI

Quest System

A full quest hub with six categories, a live 24-hour reset, locked and in-progress states, and a reward picker — a lot of information made calm and scannable.

6 categoriesLocked statesReward pickerProgress
Work with me ↗
Kitchen crafting UI with a six-flavor stat system, modifier slots and a cook action, designed by Hammody
03 — Crafting UI

Kitchen / Cooking

A deep crafting screen with a six-flavor stat system, modifier slots, a star-rated result and a satisfying “Cook” moment — complex mechanics turned into something a player reads instantly.

6-flavor systemModifier slotsStar ratingGlassmorphism
Work with me ↗
Tabbed store UI with bundle tiers and a gifting panel, designed by Hammody
04 — Store & Gifting

Store & Gifting

A tabbed store — Special, Gamepasses, Cases, Boosts — with 1x/3x/10x bundle tiers and a side gifting panel, so buying for yourself or a friend both feel effortless.

4 tabsBundle tiersGiftingCases & boosts
Work with me ↗
Motion & feel

Motion is the
difference.

Most Roblox UI just sits there. Mine reacts — and that's what makes a game feel expensive.

A static menu is a screen. A tweened one is an experience.

Animation is where I spend the most care — the spring on a reward, the count-up on your coins, the ease on a panel sliding in. It's the layer that turns a decent UI into one players actually enjoy touching.

What motion covers
  • Tweened menus & transitionspanels that open, slide and settle with the right easing.
  • Satisfying feedbackhover, press and claim states that reward every tap.
  • Juicy rewardspops, counters and effects that make progress feel good.
  • Performance-safesmooth in a live game full of real players, not just in a preview.
What I offer

Services.

Hire me for a single screen or your game's whole interface. Every engagement ships design that's ready to build.

01UI/UX DesignFlows, wireframes and pixel-perfect screens tuned for clarity and retention.
02UI AnimationTweened menus and micro-interactions that make your UI feel expensive.
03Design SystemsComponent libraries and states that keep your whole game consistent.
04Prototyping & FlowsInteractive prototypes that prove a flow before it's built.
Why work with me

Easy to hire.
Easy to work with.

The things clients actually care about — and the reasons they keep coming back.

Fast, and on time

Quick turnarounds without cutting corners. “Fast & efficient” and “always delivers on time” is the feedback I hear most.

🔄

Revised until it's right

I iterate with you through every edit until the UI feels exactly how you want it — no complaints, no ego, no nickel-and-diming.

🚀

Built to ship

Real UI for live Roblox games with 600M+ visits behind it — clear, readable, and ready to drop straight in. Not just pretty mockups.

Kind words

Testimonials.

★★★★★
Highly recommend Hammody for your UIs. He was very fast and efficient, and he communicated with me frequently throughout the entire process. I asked for a lot of revisions and edits while he was making the UI, and he implemented every single one without complaint. He was very patient with me and even checked up on me after the commission was done to make sure I was happy with it. You really can't get better than this!
T@Tangerine avatar
@Tangerine
UI commission · Discord vouch
★★★★★
Fast & efficient with good quality.
C@CYY avatar
@CYY
UI commission · Discord vouch
★★★★★
Hammody provided me quality work and always delivers on time! He is great to work with and is amazing at what he does — I highly recommend him.
A@aomine avatar
@aomine
UI commission · Discord vouch
Let's build

Got a game to
level up?

Tell me what you're building — a single killer screen or a full UI overhaul. Discord is the fastest way to reach me; send your game and what you need, and we'll take it from there.

Discord — .hammody