
Shop & Starter Bundle
A high-conversion shop with a bundled starter offer and VIP tier. Strong value framing, a clear price hierarchy, and bold Robux CTAs that guide the eye straight to the buy.
Work with me ↗I'm Hammody — a Roblox UI/UX & motion designer. I design and animate the shops, quests, menus and systems that make games feel premium — readable, satisfying, and alive from first tap to the last reward.

I've spent years inside Roblox Studio obsessing over the exact moment a player opens a shop, reads a quest, or hits “cook.” I design the feel, not just the screens — clear hierarchy, satisfying states, and layouts players understand instantly.
My focus is pure UI/UX: flows, wireframes, pixel-perfect interfaces, interaction states, and the motion that ties them together. Every screen is built to be readable at a glance and to hold up in a live game full of real players.
A focused UI/UX skill set built for shipping polished, high-retention Roblox interfaces.
Player flows, wireframes and pixel-perfect interfaces — shops, quests, inventories, menus and settings, designed for clarity, speed, and feel.
Reusable component libraries, states and tokens so a whole game stays consistent as it scales.
Tweened menus and micro-interactions that make every tap satisfying.
Interactive prototypes that prove a flow before it's ever built.
Real interfaces shipped in Roblox games — clear systems, sharp visuals, and states that make sense to players. Scroll →

A high-conversion shop with a bundled starter offer and VIP tier. Strong value framing, a clear price hierarchy, and bold Robux CTAs that guide the eye straight to the buy.
Work with me ↗
A full quest hub with six categories, a live 24-hour reset, locked and in-progress states, and a reward picker — a lot of information made calm and scannable.
Work with me ↗
A deep crafting screen with a six-flavor stat system, modifier slots, a star-rated result and a satisfying “Cook” moment — complex mechanics turned into something a player reads instantly.
Work with me ↗
A tabbed store — Special, Gamepasses, Cases, Boosts — with 1x/3x/10x bundle tiers and a side gifting panel, so buying for yourself or a friend both feel effortless.
Work with me ↗Most Roblox UI just sits there. Mine reacts — and that's what makes a game feel expensive.
Animation is where I spend the most care — the spring on a reward, the count-up on your coins, the ease on a panel sliding in. It's the layer that turns a decent UI into one players actually enjoy touching.
Hire me for a single screen or your game's whole interface. Every engagement ships design that's ready to build.
The things clients actually care about — and the reasons they keep coming back.
Quick turnarounds without cutting corners. “Fast & efficient” and “always delivers on time” is the feedback I hear most.
I iterate with you through every edit until the UI feels exactly how you want it — no complaints, no ego, no nickel-and-diming.
Real UI for live Roblox games with 600M+ visits behind it — clear, readable, and ready to drop straight in. Not just pretty mockups.
Tell me what you're building — a single killer screen or a full UI overhaul. Discord is the fastest way to reach me; send your game and what you need, and we'll take it from there.