Skill tree, animated and running in Roblox Studio.

Shops, HUDs, menus and full systems, designed and delivered working inside Studio with scaling, states and a clean hierarchy.

2+ years
Designing Roblox interfaces
Built in Studio
Every project, never just a Figma file
6 hours
Typical reply time on Discord
DoBigNovaly
Trusted by

Selected work

  • Shops and monetization
  • HUDs and in-game UI
  • Progression and quests
  • Menus and lobbies
  • Inventories and crafting
Quest LogRPG
Shop UIMonetization
Quest UISystems
KitchenCrafting
Store & GiftingStore

From first message to handoff.

  1. Tell me what your game needs. I turn it into a screen list and a fixed price, in writing.

    Next stage whenScreen list and price agreed
  2. 50% upfront locks your slot. Send your game, references and existing art, and I come back with questions first.

    Next stage whenDeposit paid, direction approved
  3. Every screen designed with all its states, then built in Studio with responsive scaling and a named hierarchy.

    Next stage whenTested in Studio on phone to ultrawide
  4. Final 50% on delivery. You get organized Studio files your developers can wire straight in.

    Next stage whenFiles delivered, fixes window starts

Priced per screen. Built in Studio.

$75 a screen on its own, $60 a screen from five. Fixed scope and price, agreed before anything starts.

Single frames

per screen
For 1 to 4 screens

One-off screens. A short run costs more per screen because the setup is the same either way.

  • Designed and built in Studio
  • Responsive scaling and states
  • 1 revision round
  • 7 days of post-delivery fixes

Screen pack

$375
From 5 screens, $60 a screen

A connected set, like a shop, inventory and settings, sharing one component system so it stays consistent.

  • Designed and built in Studio
  • Shared component system
  • 2 revision rounds
  • 30 days of post-delivery fixes

Full interface

$750
From 10 screens, $60 a screen

Every screen your game needs, art-directed from scratch on one system your team can extend.

  • Designed and built in Studio
  • 3 revision rounds
  • Weekly updates plus a call
  • 60 days of post-delivery fixes

Struck-through prices are the same screen count at the single-frame rate. Complex screens like skill trees, crafting and trading are settled on the screen list before work starts.

What clients say.

“Fast, efficient, and communicated the whole way. Implemented every revision without complaint and checked in after to make sure I was happy.”
Client
“Quality work, always on time. Great to work with and amazing at what he does.”
Client
“Fast and efficient, with genuinely good quality.”
Client

Before you message.

Per screen. A single screen is $75. From five screens the rate drops to $60 a screen, because the component system is built once and shared. You get a fixed price against your actual screen list before work starts.

Yes, at every tier. Built directly in Studio with responsive scaling, correct anchoring, and a hierarchy your developers can work in. It is part of the price, not an extra.

Usually a few days to 1-3 weeks, depending on the scope of the project and my availability. You get a date in writing before work begins, and updates as it goes.

Yes. I can refine, rebuild, or extend what you already have while keeping it consistent with your game, so there is no need to start from zero.

Your game, the screens you need, and any references you like. Rough is fine. I turn it into a screen list and a quote.

Tell me whatyou’re building.

Send your game and the screens you need. You get a screen list and a fixed price before any work starts.

I reply within 6 hours.