Taking 2 projects for August

Hammody

I design, animate, and build interfaces for Roblox games. Shops, HUDs, menus, and full systems, delivered working inside Studio.

Trusted byDoBigNovaly
See It Running

Not a mockup. A working interface.

Every project ships animated and wired up, tested in Studio before it reaches you.

Hammody

About me

I design, animate, and build interfaces for Roblox games, and everything I make arrives working inside Studio instead of sitting in a Figma file. Shops, HUDs, menus, quest hubs, full systems. Responsive scaling, interactive states, and a hierarchy your developers can actually build on. Let's build something players remember!

Contact Me

What I design

Organized by system, so you can find the part of your game that needs the most help.

01

Shops & Monetization

Storefronts, bundles, and purchase flows built to be understood and used in the first second.

02

HUDs & In-Game UI

Health, currency, abilities, minimaps: the always-on layer, kept calm and legible under pressure.

03

Progression & Quests

Quest hubs, battle passes, and reward loops that read at a glance and keep players coming back.

04

Menus & Lobbies

Main menus, settings, and lobbies that set the tone the moment your game loads.

05

Inventories & Crafting

Deep systems like inventories, crafting, and trading, engineered to feel simple instead of overwhelming.

Work

Five interfaces, each designed and then built in Studio. Open any shot full size to read the detail.

01RPG

Quest Log

A main and side quest hub with tracked objectives, location tags, and a reward rail, built to stay readable as the quest list grows.

  • Main and side quests separated without a second screen
  • Objective list stays scannable as quests accumulate
  • Rewards readable at a glance before committing

UI design · Studio build

02Monetization

Shop UI

Bundle and VIP offers with clear value framing, priced tiles, and a purchase flow a player understands in the first second.

  • Bundle contents legible before the price is considered
  • Value framing that does not rely on reading fine print
  • Offer hierarchy holds up when new products are added

UI design · Studio build

03Systems

Quest UI

Daily, weekly, and seasonal tabs with locked states, progress counters, and a pick-a-reward step at the end of the loop.

  • Six quest cadences housed in one screen
  • Locked and in-progress states read differently at a glance
  • Reward selection sits at the end of the loop, not beside it

UI design · Studio build · Animation

04Crafting

Kitchen

An ingredient and modifier crafting screen with live flavour bars and a star rating that responds as the player builds a recipe.

  • Six flavour values tracked without burying the ingredients
  • Modifier slots show locked and empty states in one row
  • Result quality visible while building, not after cooking

UI design · Studio build · Animation

05Store

Store & Gifting

A tabbed store with gamepasses, cases, and boosts, plus a gifting panel wired alongside it for sending items to friends.

  • Four store categories without a nested menu
  • Gifting runs beside the store instead of replacing it
  • Bundle tiles stay consistent across every tab

UI design · Studio build

Pricing

One price. Designed, animated, and built.

Every package covers your game's full interface, implemented in Roblox Studio. You get a fixed quote before anything starts.

Starter

$450+/project

Enough to launch

  • Designed and built in Studio
  • 1 concept direction
  • 1 to 2 weeks turnaround
  • 1 revision round
  • Progress update on delivery
  • 7 days of post-delivery fixes
Most picked

Core

$800+/project

A complete front end

  • Designed and built in Studio
  • 2 concept directions
  • Interactive wiring: tabs switch, panels open and close, states respond
  • 2 to 3 weeks turnaround
  • 2 revision rounds
  • Weekly progress updates
  • 30 days of post-delivery fixes

Complete

$1,400+/project

A full design system

  • Designed and built in Studio
  • 2 concept directions
  • Interactive wiring: tabs switch, panels open and close, states respond
  • Full animation pass: tweening and transitions
  • 3 to 4 weeks turnaround
  • 3 revision rounds
  • Weekly progress updates plus a call
  • 60 days of post-delivery fixes

Every package is quoted against your game's actual screens. You'll get the exact list, in writing, before anything starts.

Larger scopes and ongoing studio work: get in touch for a tailored quote.

How it works

First message to handoff.

Four steps, no surprises. You know the price and the timeline before anything begins.

01

Pick your package

Choose Starter, Core, or Complete, or just tell me what your game needs and I'll tell you which one fits. You get a fixed quote and a real timeline before anything begins.

02

Kick off

50% upfront to lock your slot. Send me your game, your references, and anything you already have. I'll come back with questions before I open Figma.

03

Design, build, animate

Every screen gets designed with all its states, then built in Studio with responsive scaling and a clean hierarchy. Interactions and animation are wired up and tested before you see it.

04

Handoff

Final 50% on delivery. You get organized, properly named Studio files, ready for your developers.

Built withFigmaRoblox StudioPhotoshop
Testimonials

What clients say.

TangerineClient
Fast, efficient, and communicated the whole way. Implemented every revision without complaint and checked in after to make sure I was happy.
FAQ

Questions, answered.

How does pricing work?

Priced per project, not per screen. Packages cover your game's full interface, and implementation in Studio is included in every one. You get a fixed quote against your actual screen list before work starts.

Are your prices fixed?

Package prices are a starting point that depends on how many screens your game needs and how complex they are. You always get a fixed number in writing before anything begins.

What if my game only needs a few screens?

Starter covers smaller projects. Tell me what you need and I'll quote it.

Does the UI come imported inside Roblox Studio?

Yes, always, in every package. Built directly in Studio with responsive scaling, correct anchoring, and a hierarchy your developers can work in.

Can you animate the UI?

Yes. Interactive wiring is included from Core up, so tabs switch and panels open without your developers writing menu plumbing. Complete adds a full animation pass with tweening and transitions.

How long does a project take?

It depends on scope. Starter runs 1 to 2 weeks, Core 2 to 3, and Complete 3 to 4. You get a real timeline before any work begins, and I keep you updated throughout.

Can you work with our existing UI?

Absolutely. I can refine, rebuild, or extend what you already have while keeping it consistent with your game's identity, so there's no need to start from zero.

What happens after delivery?

Every package includes a fixes window, 7 to 60 days depending on tier. If something breaks or needs adjusting inside that window, I handle it.

What do you need to get started?

Your game, the problem you're solving, and any references you like. Rough is fine. I'll turn it into a plan and a timeline.

Ready to build something
players remember?

Tell me about your game and where you are in development. I'll recommend the right package and send a fixed quote before any work starts. Discord is the fastest way to reach me.

I reply within 12 hours.